Hey !
I’m Paul, 27 years old, french and currently looking for a Level Designer position!
Let’s share a bit about myself! ~
My strengths :
– 3D & 2D level design, from conception to finished state
– Blocking out spaces using whiteboxes to iterate on player’s flow quickly
– Communicate and synthesize level infos effectively using maintained documentation (level briefs, 2D layout, pacing chart, AI/cover/beats distribution, moodboards…)
– Being creative and eager to learn new things
– Making spaces where mechanics and the level’s theme are intertwined to create a compelling story/experience
– Pushing levels to effortlessly guide players using spatial architecture and visual/sound cues
– Pitching and prototyping innovative, fun & engaging gameplay ideas, alongside strong key moments of experience
– Creating spaces dedicated to competitive play and managing balance levers (Sightlines, timings, character kits, power differences, players flow on map, objective placement etc.)
– Great ease of communication with any member/role of the devteam. Knowledge of the typical needs & constraints of other roles.
– User experience & accessibility concerns
– Able to adapt easily to new tools, engines and/or working methods
What I love :
– Making levels that makes people feel connected to the game’s world & narrative
– Games from any genre that revolves around strong intentions pillars involving player’s emotional journey throughout the game/levels
– Competitive PVP/PVE games and especially character based ones
– Level design theory and user experience related stuff
– Working with others ♡
– Colorful & cute things in general
– ‘Traditional’ & digital drawing
– Cosplay with the creation of accessories and clothes ( Sewing, 3D printing, crafts, DIY… )
– Cats, cats and cats
– Japanese & Korean cultural content, including music, video games, anime, art…
– Interested in the architecture field, especially minimalis