Paul Barbier – Level / Game Designer
Click me or take a look to my projects down there!
I am a graduate for the CNAM ENJMIN national school in france.
With this game design background, I specialised in level design by working for 4 years, on 3 shipped games.
Next to level design, I have knowledge in visual scripting, art composition, graphic design, architecture, programming, 3D modeling.
Passionate about using my skills from multiple domains to create spaces where the flow, pacing, challenges and encounters are carefully built to effortlessly guide the player and always pique their interest.
I’m actively looking for a new team!
Reach out to me, I want to hear about your project!
Working on new level design projects (Action/adventure oriented singleplayer maps)
Continuing my serie about composition work and visual language
Strenghtening my visual scripting skills throughout any of my personal projects
Mainly done in Unreal Engine & Godot
Developping a small puzzle game with game dev friends about growing ‘plants’ in your backyard
Making a survival/exploration game prototype myself, on Unreal Engine from scratch.
Hey!
I’m Paul, a 29 years old gamedev that’s currently looking for a Game/Level Designer position!
Let’s share a bit more about myself! ~
Making games that makes people feel strong emotions & connection to the game’s world/narrative
Games from any genre that revolves around strong intentions pillars involving player’s emotional journey
Japanese & Korean cultural content, including music, video games, anime, art…
Creation of clothes and accessories for cosplays ( Sewing, 3D printing, crafts, DIY…)
Interested by the architecture field
Working with others ♡
Colorful & cute things in general
‘Traditional’ & digital drawing
Reading
Cats, cats and cats ᓚᘏᗢ