PYKT is a 2D Puzzle/platformer game with a gameplay driven narrative where you control Round, who will meet 2 other playable characters, Square and Triangle.
Each of these little geometrical people have a special ability that can be used to overcome challenges involving platform and/or puzzles.
By going deeper in PYKT forest, the player will loose some of his playable characters and will need to adapt to these loss.
Some things I did / co-created on this project
Intentions / Vision
Tell a story about friendship and loss
PYKT narrative is about illustrating how friendship is related to separation and loss. The importance of this relation would be illustrated by substracting some of the player’s gameplay possibilities to make them feel a lack of something.
Emotions through progression
The general level design would have been closely linked to the global emotional variations the narrative wanted to convey. When we wanted the player to feel a serious lack of something, a loss, we wanted to emphasise on making the level design go down/deeper to amplify the emotional meaning of the situations.