Title : Attuned
Engine : Unreal Engine
Platforms : PC / Consoles
Duration : 4 months in
2018
Status : Finished prototype
What I did on Attuned
Role : Game & Level Designer | Narrative designer assistant
- Define project’s vision, design and coherence between mechanics and meaning
- Co-created the worldbuild and lore within the game’s universe
- Design and communicate, through illustrated documentations and talks the core mechanics and main features of the game
- Iterations about level design and challenges pillars, to provide an idea about our difficulty curve and how we can shape it
- Integration of several level design greyblocks following the ‘Action blocking‘ idea
- Co-created oral defense documents
- Writing of Features-SignOffs about player movement, speed system and core mechanics
- Level design drafts along our experience’s pillars ( Sense pleasure & Discovery )
- Blockmesh level designing by taking consideration of player orientation ( Environmental lines, lighting, landmarks… )
- A lot of effort into mechanics and character’s states feedbacks to the player