Title : Deficio
Engine : Unity
Platform : PC
Duration : 1 week
Status : Working prototype
Date : 2020
Team :
What I did on Deficio
Role : Game Designer | Level Designer | Programmer
- Programmed the teleport core mechanic & a launch power system with thresholds
- Created a dynamic UI layer linked to the player’s throwing power
- Used a CAD software to design/synthesize the level ( Separated into layers in LibreCAD )
- Did the blockmeshing of the prototype, with 3D self-made textured props
- Cared about player orientation in space while blockmeshing
- Created a destructible glass object ( Destroying itself in pieces when touched )
- Did stream the project’s development on Twitch