Programmed the teleport core mechanic & a launch power system with thresholds
Created a dynamic UI layer linked to theplayer’s throwing power
Used a CAD software to design/synthesize the level ( Separated into layers in LibreCAD )
Did the blockmeshing of the prototype, with 3D self-made textured props
Cared about player orientation in space while blockmeshing
Created a destructible glass object ( Destroying itself in pieces when touched )
Did stream the project’s development on Twitch
What is Deficio ?
Deficio is a First person platform prototype, where the player can throw a cube, with various strenghts,that allows him to teleport at the cube’s position.
Some examples of what's in the prototype !
Intentions / Others
Building a level around a mechanic
This prototype was an opportunity to get better at building a level around a specific mechanic, such as the teleporter.
I really wanted to design a level with strong intentions like freedom of movement, different possibilities/paths, a feeling of vertigo…
I also wanted to add variety by introducing this destructible glass material, that illustrate my will about making this throw mechanic a way to move in space AND interact with content in it !