Paul Barbier

Title : Doom Builder workshop

Engine : Doom builder

Platforms : PC

Duration : 1 month in 2018

Status : Finished level

Team : 

Paul Barbier

What I did on this Doom Builder project

Role : Game & Level Designer

  • Synthesised my level designs ideas through illustrated first level design drafts 
  •  Designed levels following the oblique function architectural concepts
  • Learned to use effectively Doom builder
  •  Puzzle designs
Screenshot of the left branch of the level

What is the Doom builder Workshop ?

A project where we had to take a subject reference to create a level design followed with  a concept, an objective, interesting challenges… 

I chose to emphasise my level on exploring level design ideas around the oblique function, associated to trying Doom builder features.

Here’s a video showing my Doom level !