Title : Plegma
Engine : Unity
Platforms : PC
Duration : 1 month during usual courses
Status : Working prototype
Date : 2020
Team :
What I did on Plegma
Role : Game Designer | Programmer
- Pitched the concept
- Designed and programmed the core mechanic of grid’s parts teleportation with other features ( Moving, camera movements, holding objects, exploration, throwing objects, animating… )
- Learned a lot about Raycasts and dynamic texture replacements
- Cared about user experience and added some status related feedbacks on elements
- Did some level design drafts of how the core mechanic could be used in a game