Designed and programmed the core mechanic of grid’s parts teleportation with other features ( Moving, camera movements, holding objects, exploration, throwing objects, animating… )
Learned a lot about Raycasts and dynamic texture replacements
Cared about user experience and added some status related feedbacks on elements
Did some level design drafts of how the core mechanic could be used in a game
What is Plegma ?
Plegma is a Third person 3D isometric exploration/puzzle game, where the player can rearrange a flexible grid-based world.
There are Altars and Altar’s orbs that allow the player to rearrange the grid. ( When putting an orb on another terrain than the Altar’s one, these 2 terrains would be swapped )
Some examples of what's in the prototype !
Intentions / Others
A world letting you change it's composition
Developing the idea of the player being able to change the world’s layout like he wants with a simple mechanic was a fun challenge !
A programming & designing challenge
I wanted to learn new things on Unity and especially about Raycasts, animations, camera movement, scriptable translations, dynamic change to meshes in real-time etc.
Concerning the design, I did also emphasise on the understanding of the core mechanic by communicating it’s status through dynamic texture replacements ( State 1 = Turned off | State 2 = Enlighten )