Paul Barbier

Game Studio : Osome Studio

Title : The Smurfs : Mission Vileaf

Engine : Oengine

Platforms : PC, PS4, PS5 & Switch

Status : Released

Duration : 2020 to 2021
9 months contract 

What I did on The Smurfs : Mission Vileaf

Role :  Level Designer (Fully remote position)

  • Creation of  The Swamp & Gargamel’s hut levels, from conception to debugging stage, including researches about pacing, gameplay and walkthrough propositions (Worked with other designers on Gargamel’s hut level)
  • Presenting level documentation to synthesize & communicate my intentions to leads
  • Blocking out areas using custom-made blockmesh libraries in OEngine
  • Creation of several ‘action blocks’ scenes in editor to quickly test/validate innovative gameplay ideas
  • Walkthrough / Puzzles / Combat events & AI behavior scripting using the built-in OEngine tools
    Including AI placements, fight arenas, UI related events and interactable objects
  • Animation, AI & narrative assets integration
  • Effective design propositions & adaptations following creative direction and feedbacks
  • Basic set/propdressing
  • Quality assurance and iterating on my own work, based on internal feedback
  • Bugfixing
In game screenshot of the Forest intro level

What is Smurfs : Mission Vileaf ?

Smurfs : Mission Vileaf is the first 3D platforming adventure Smurf game from Osome.

A strange threat appears around the smurfs village, the forest got contaminated and smurfs are disappearing.

A new adventure to heal the forest will begin thanks to the new Smurf Handyman’s invention : The Smurfizer. He will allow you to jump, sprint, glide and vacuum your way until you stop Gargamel’s evil plans.