Game Studio : Osome Studio
Title : The Smurfs : Mission Vileaf
Engine : Oengine
Platforms : PC, PS4, PS5 & Switch
Status : Released
Duration : 2020 to 2021
9 months contract
What I did on The Smurfs : Mission Vileaf
Role : Level Designer (Fully remote position)
- Creation of The Swamp & Gargamel’s hut levels, from conception to debugging stage, including researches about pacing, gameplay and walkthrough propositions (Worked with other designers on Gargamel’s hut level)
- Presenting level documentation to synthesize & communicate my intentions to leads
- Blocking out areas using custom-made blockmesh libraries in OEngine
- Creation of several ‘action blocks’ scenes in editor to quickly test/validate innovative gameplay ideas
- Walkthrough / Puzzles / Combat events & AI behavior scripting using the built-in OEngine tools
Including AI placements, fight arenas, UI related events and interactable objects - Animation, AI & narrative assets integration
- Effective design propositions & adaptations following creative direction and feedbacks
- Basic set/propdressing
- Quality assurance and iterating on my own work, based on internal feedback
- Bugfixing