Game Studio : Dontnod Entertainment
Title : Tell Me Why
Engine : Unreal Engine
Platforms : PC & Consoles
Status : Finished & Shipped
Duration : 2019 to 2020
Internship & contract (1 year total)
What I did on Tell Me Why
Role : Level Designer
- Creation of 2 levels including conception, iterative, integration and debug processes
- 2D prototyping Level documentation to synthesize & communicate ideas to the team (Top/Sideview docs, Nodal LD, level pacing charts)
- Blocking out gameplay areas using blockmeshs & terraforming in Unreal Engine
- Walkthrough / Events, dialogs & behavior scripting
- Design, formalization and communication of technical scripting & developing tool needs using flowcharts & behaviors trees
- Effective design propositions & adaptations following internal feedbacks
- Creation of various design documents (Animation mocap infos, GDDocs presenting walkthrough/general intentions to leads, needs/improvements listing for VFX & Enviro…)
- Narrative and mocap animation assets integration
- Basic set/propdressing
- Quality assurance of my own work, with the help of my coworkers
- Bugfixing