Paul Barbier

Game Studio : Dontnod Entertainment

Title : Tell Me Why

Engine : Unreal Engine

Platforms : PC & Consoles

Status : Finished & Shipped

Duration : 2019 to 2020
Internship & contract (1 year total)

What I did on Tell Me Why

Role :  Level Designer

  • Creation of 2 levels including conceptioniterativeintegration and debug processes
  • 2D prototyping Level documentation to synthesize & communicate ideas to the team (Top/Sideview docs, Nodal LD, level pacing charts)
  • Blocking out gameplay areas using blockmeshs  & terraforming in Unreal Engine
  • Walkthrough / Events, dialogs & behavior scripting
  • Design, formalization and communication of technical scripting & developing tool needs using flowcharts & behaviors trees
  • Effective design propositions & adaptations following internal feedbacks
  • Creation of various design documents  (Animation mocap infos, GDDocs presenting walkthrough/general intentions to leads, needs/improvements listing for VFX & Enviro…)
  • Narrative and mocap animation assets integration
  • Basic set/propdressing
  • Quality assurance of my own work, with the help of my coworkers
  • Bugfixing
In game screenshot of Tyler & Alyson

What is Tell Me Why ?

Tell Me Why is the latest narrative adventure game from DONTNOD Entertainment, the studio behind the beloved franchise Life is Strange.

In this intimate thriller, reunited twins Tyler and Alyson Ronan use their special bond to unravel mysteries of their loving but troubled childhood.

Set in the fictional town of Delos Crossing, Alaska, Tell Me Why features a cast of intriguing, true-to-life characters and mature themes.

As you interact with memories of the past, you will make choices that determine the strength of the unique bond that Tyler and Alyson share—and shape the future course of the twins’ lives.