Professional projects

Personal projects / Other works

School projects

Game jams

I’m actively looking for a new team!

Reach out to me, I want to hear about your project!

Working on new level design projects (Action/adventure oriented singleplayer maps)

Continuing my serie about composition work and visual language

Strenghtening my visual scripting skills throughout any of my personal projects

Mainly done in Unreal Engine & Godot

Developping a small puzzle game with game dev friends about growing ‘plants’ in your backyard

Making a survival/exploration game prototype myself, on Unreal Engine from scratch.

Paul BarbierLevel Designer

Applications I’m used to :

Hey!
I’m Paul, 28 years old, french and currently looking for a Level Designer position!

Let’s share a bit about myself! ~

My strengths :

3D & 2D level design, from conception to finished state

Blocking out spaces and iterate on player’s flow effectively

Communicate and synthesize level infos effectively using maintained documentation (level briefs, 2D layout, pacing chart, AI/cover/beats distribution, moodboards…)

– Being creative and eager to learn new things

– Making spaces where mechanics and the level’s theme are intertwined to create a compelling story/experience

– Pushing levels to effortlessly guide players using layouts, visual language and cues.

Pitching and prototyping innovative, fun & engaging gameplay ideas, alongside strong key moments of experience

– Creating spaces dedicated to competitive play and managing multiplayer balance levers (Sightlines, timings, character kits, power differences, players flow on map, objective placement etc.)

– Great ease of communication with any member/role of the devteam. Knowledge of the typical needs & constraints of other roles

– Really like working with User experience & accessibility in mind

Strong empathy & artistic sensibility

– Loves to build and think around frame composition

– Able to adapt easily to tools, engines and  working methods

What I love :

– Making games that makes people feel strong emotions, feel connected to the game’s world & narrative

– Games from any genre that revolves around strong intentions pillars involving player’s emotional journey throughout the game/levelsCompetitive PVP/PVE games and especially character based ones

– Level design theory and user experience related stuff

Working with others 

Colorful & cute things in general

– ‘Traditional’ & digital drawing

– Creation of clothes and accessories for cosplays ( Sewing, 3D printing, crafts, DIY… 

Reading

Cats, cats and cats

Japanese & Korean cultural content, including music, video games, anime, art…

– Very interested by the architecture field