I’m actively looking for a new team!
Reach out to me, I want to hear about your project!
Working on new level design projects (Action/adventure oriented singleplayer maps)
Continuing my serie about composition work and visual language
Strenghtening my visual scripting skills throughout any of my personal projects
Mainly done in Unreal Engine & Godot
Developping a small puzzle game with game dev friends about growing ‘plants’ in your backyard
Making a boardgame adaptation based on Honkai: Star Rail using Tabletop Simulator
Paul Barbier – Level Designer
Applications I’m used to :
Hey!
I’m Paul, 28 years old, french and currently looking for a Level Designer position!
Let’s share a bit about myself! ~
My strengths :
– 3D & 2D level design, from conception to finished state
– Blocking out spaces and iterate on player’s flow effectively
– Communicate and synthesize level infos effectively using maintained documentation (level briefs, 2D layout, pacing chart, AI/cover/beats distribution, moodboards…)
– Being creative and eager to learn new things
– Making spaces where mechanics and the level’s theme are intertwined to create a compelling story/experience
– Pushing levels to effortlessly guide players using architecture, visual language and other cues.
– Pitching and prototyping innovative, fun & engaging gameplay ideas, alongside strong key moments of experience
– Creating spaces dedicated to competitive play and managing multiplayer balance levers (Sightlines, timings, character kits, power differences, players flow on map, objective placement etc.)
– Great ease of communication with any member/role of the devteam. Knowledge of the typical needs & constraints of other roles.
– Really like working with User experience & accessibility in mind
– Have a cinematic eye, loves to build and think around frame composition
– Able to adapt easily to tools, engines and working methods
What I love :
– Making levels that makes people feel connected to the game’s world & narrative
– Games from any genre that revolves around strong intentions pillars involving player’s emotional journey throughout the game/levels
– Competitive PVP/PVE games and especially character based ones
– Level design theory and user experience related stuff
– Working with others ♡
– Colorful & cute things in general
– ‘Traditional’ & digital drawing
– Creation of clothes and accessories for cosplays ( Sewing, 3D printing, crafts, DIY…
– Reading
– Cats, cats and cats
– Japanese & Korean cultural content, including music, video games, anime, art…
– Very interested by the architecture field