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Paul BarbierLevel Designer

Applications I’m used to :

Hey!
I’m Paul, 27 years old, french and currently looking for a Level Designer position!

Let’s share a bit about myself! ~

My strengths :

3D & 2D level design, from conception to finished state
Blocking out spaces and iterate on player’s flow effectively
Communicate and synthesize level infos effectively using maintained documentation (level briefs, 2D layout, pacing chart, AI/cover/beats distribution, moodboards…)
– Being creative and eager to learn new things
– Making spaces where mechanics and the level’s theme are intertwined to create a compelling story/experience
– Pushing levels to effortlessly guide players using architecture, visual language and other cues.
Pitching and prototyping innovative, fun & engaging gameplay ideas, alongside strong key moments of experience
– Creating spaces dedicated to competitive play and managing multiplayer balance levers (Sightlines, timings, character kits, power differences, players flow on map, objective placement etc.)
– Great ease of communication with any member/role of the devteam. Knowledge of the typical needs & constraints of other roles.
– Really like working with User experience & accessibility in mind
– Have a cinematic eye, loves to build and think around frame composition
– Able to adapt easily to tools, engines and  working methods

What I love :

– Making levels that makes people feel connected to the game’s world & narrative
– Games from any genre
that revolves around strong intentions pillars involving player’s emotional journey throughout the game/levels
Competitive PVP/PVE games and especially character based ones
– Level design theory and user experience related stuff
Working with others 
Colorful & cute things in general
– ‘Traditional’ & digital drawing
– Creation of clothes and accessories for cosplays ( Sewing, 3D printing, crafts, DIY… 
Reading
Cats, cats and cats
Japanese & Korean cultural content, including music, video games, anime, art…
– Very interested by the architecture field